Palworld Tier List Combat: Mejores Pals de Combate Clasificados

Guía: Palworld · Publicado · 5,110 palabras · 26 min de lectura

Palworld key art
In-game screenshot

Respuesta rápida: Jetragon, Frostallion, Anubis, Shadowbeak, Orserk y Bellanoir Libero son los Pals de combate activos más fuertes, mientras que Blazamut, Astegon, Suzaku y Grizzbolt siguen siendo opciones fiables para elementos y encuentros específicos.

Ranking Methodology

This Palworld tier list combat ranking evaluates Pals as active primary attackers, rather than as passive team-support choices. The ranking is anchored to the Version 1.0 combat list referenced by Game8, which specifically evaluates combat Pals through their effectiveness as Active Pals, Partner Skills, overall stats, and elemental performance. Game8's Version 1.0 combat ranking

The list is intended for players who want to defeat bosses, Alpha Pals, tower opponents, raid encounters, dungeon enemies, and other difficult targets with a dependable active partner. It is not a ranking of every Pal in the game. A Pal that is excellent at mining, transporting, breeding, mounting, or base work can still be a mediocre combat choice. Likewise, a support Pal can be extremely valuable in a team without belonging in the highest positions here.

The main criteria are:

  • Active damage: How consistently the Pal contributes damage while deployed.
  • Elemental coverage: Whether the Pal fits important type matchups and can exploit weaknesses.
  • Partner Skill value: Whether the Pal meaningfully improves its combat role when actively used.
  • Survivability: How forgiving the Pal is when fighting bosses, Alpha Pals, or crowded groups.
  • Availability and practicality: How realistic it is for players to obtain, breed, equip, and maintain the Pal.
  • Consistency: Whether the Pal performs well across several encounters instead of relying on one narrow situation.

The rankings are most useful for mid-game and endgame players who already understand basic Palworld systems. New players should treat the table as a long-term target list rather than a demand to replace every Pal immediately. A well-trained early-game Pal with suitable attacks can outperform an unavailable S-Tier Pal simply because it is ready to fight.

The ranking also assumes that the Pal is being used as the active attacker. That distinction matters for examples such as Anubis, whose combat value can be judged differently from a Pal selected only for base work, or Grizzbolt, which may be chosen because its Partner Skill changes how the player approaches a fight. The same Pal can therefore feel stronger or weaker depending on whether the player stays mounted, fights on foot, rotates several Pals, or relies on player weapons.

Palworld supports a long progression arc, so this ranking should be read as a practical guide rather than an immutable power chart. HowLongToBeat reports roughly 41.01 hours for the main story, 76.36 hours with extras, and 92.74 hours for completion. HowLongToBeat That length gives players plenty of time to use several tiers, breed replacements, and build teams for different elemental situations.

S / A / B Combat Tier List

The following table ranks active combat Pals by broad, repeatable performance, with one-line explanations for their placement.

Tier Pal Why it ranks here
S Jetragon Presencia de combate de final de juego excepcional con gran daño, movilidad y practicidad contra jefes.
S Frostallion Una de las mejores opciones cuando el daño de Hielo y el combate activo sostenido importan.
S Anubis Atacante de Tierra muy valioso, con gran presión en corto alcance y utilidad de combate excelente en general.
S Shadowbeak Potente opción de combate Oscuro que rinde especialmente bien cuando la cobertura Oscura es importante.
S Orserk Fuerte atacante Eléctrico con valor fiable contra objetivos centrados en Agua y encuentros difíciles.
S Bellanoir Libero Pal de combate orientado a raids de alto nivel con potencial brutal en el late game.
A Blazamut Su daño de Fuego pesado y su presión contra jefes lo convierten en un especialista muy fiable.
A Astegon Opción resistente de Oscuro y Dragón con cobertura útil y buenas aplicaciones en endgame.
A Suzaku Opción fiable de combate de Fuego y Vuelo con buen alcance y flexibilidad en encuentros.
A Grizzbolt Atacante Eléctrico efectivo cuya identidad de combate activo le da mucho valor en la configuración correcta.
A Frostallion Noct Opción fuerte centrada en Oscuro que puede cubrir un rol distinto al de los atacantes de Hielo estándar.
A Jormuntide Ignis Cobertura de Fuego excelente para jugadores que necesitan una respuesta enfocada contra objetivos de Planta.
B Relaxaurus Lux Cobertura Eléctrica útil, pero menos fiable de forma universal que las mejores opciones Eléctricas.
B Mammorest Terra Atacante de Tierra capaz, pero su tamaño y valor de matchup no siempre se traducen en consistencia.
B Wixen Opción de Fuego práctica y más fácil de usar que muchos especialistas de final de juego.
B Pyrin Noct Cobertura Oscura y movilidad valiosas, aunque por lo general no tiene el techo de las opciones de Tier S.
B Warsect Sólido y útil en combates largos, pero su perfil de daño general es más situacional.
B Lyleen Noct Buena utilidad Oscura y potencial de matchup, aunque no es la primera opción para daño puro.
B Vanwyrm Cryst Cobertura útil de Hielo y Oscuro para progresión, pero normalmente se reemplaza en equipos de endgame.

Los Pals de Tier S son las mejores recomendaciones generales porque combinan daño, acceso a matchup y rendimiento activo fiable. Jetragon es un objetivo natural de final de juego para jugadores que quieren un compañero de combate de alto impacto que además ayude con el desplazamiento exigente. Frostallion resulta especialmente atractivo cuando se necesita un atacante de Hielo en lugar de simplemente el mayor daño neutral posible. Anubis aporta cobertura de Tierra y puede seguir siendo relevante en muchas etapas de progresión. Shadowbeak y Orserk ofrecen opciones potentes de Oscuro y Eléctrico, mientras que Bellanoir Libero representa un especialista de late game cuyo valor es más alto para jugadores que se preparan para encuentros serios de final de juego.

Los Pals de Tier A no son alternativas débiles. Blazamut puede ser una mejor opción que un Pal de Tier S cuando el combate recompensa específicamente el daño de Fuego. Astegon tiene un perfil parecido: su cobertura de Oscuro y Dragón puede ser muy valiosa, pero el jugador quizá prefiera a Jetragon o Anubis cuando el encuentro no recompensa esos elementos. Suzaku, Jormuntide Ignis y Grizzbolt son opciones prácticas para jugadores que construyen alrededor de matchups de Fuego o Eléctrico. Frostallion Noct da a los jugadores centrados en Oscuro otra opción poderosa sin requerir el mismo rol que Frostallion estándar.

Los Pals de Tier B siguen siendo útiles cuando están disponibles antes, tienen mejores traits o encajan con el grupo actual del jugador. Wixen puede servir en un equipo de progresión sin obligar al jugador a esperar una captura rara de endgame. Relaxaurus Lux puede cubrir necesidades Eléctricas cuando Orserk no está disponible. Vanwyrm Cryst puede ofrecer cobertura práctica de Hielo y Oscuro antes de que el jugador tenga acceso a especialistas más fuertes. Estas posiciones describen rendimiento comparativo, no si el Pal merece usarse.

Palworld in-game screenshot
In-game screenshot

También te puede gustar

How to Read the Tier Differences

S-Tier Pals are the best broad investments, while A-Tier and B-Tier Pals often become superior when the encounter, progression stage, or party composition changes. A tier list should therefore guide team building rather than replace it.

The most important difference between tiers is consistency. An S-Tier Pal usually offers several useful qualities at once: dependable damage, a strong elemental identity, reasonable survivability, and a Partner Skill that supports active deployment. Jetragon is placed in S Tier because it is not merely a damage option. Its mobility and endgame presence give it value before, during, and after a fight. Frostallion similarly offers a high-end Ice identity that is difficult to replace when an encounter calls for that element.

A-Tier Pals tend to specialize more sharply. Blazamut is a good example. In a Fire-favorable encounter, its practical value can approach or exceed that of an S-Tier generalist. Outside that matchup, its narrower elemental role makes it less universal. Astegon has a comparable profile: its Dark and Dragon coverage can be highly valuable, but the player may still prefer Jetragon or Anubis when the encounter does not reward those elements.

B-Tier Pals are usually held back by one or more limitations:

  • Their damage is less consistent against high-health targets.
  • Their elemental coverage overlaps with a stronger Pal.
  • Their Partner Skill is more valuable for traversal or utility than direct combat.
  • Their practical performance depends heavily on traits, attacks, or player positioning.
  • Their combat role is strong during progression but less impressive against endgame targets.

This does not mean B-Tier Pals should be discarded. A bred B-Tier Pal with suitable passive traits and a useful attack set can outperform an untrained S-Tier Pal. For example, a player who has already invested in Wixen may have no practical reason to stop progression while waiting for Jormuntide Ignis. A Relaxaurus Lux with the correct Electric role can also remain useful until Orserk becomes available.

The table should also be separated from support rankings. A Pal that boosts the player, improves a party's elemental plan, or contributes outside direct deployment may deserve a place on a support list rather than this active-attacker list. Game8's source explicitly distinguishes combat rankings from base and support rankings. Game8 combat, base, and support categories That distinction prevents the common mistake of judging every Pal by raw personal damage alone.

Matchups That Can Flip the Ranking

Elemental matchups, combat distance, and encounter rules can move an A-Tier or B-Tier Pal above an S-Tier generalist. The following situations are the clearest examples of ranking changes.

Fire Against Grass

Fire specialists rise sharply when the target is vulnerable to Fire, making Blazamut, Suzaku, Jormuntide Ignis, and Wixen more attractive than their general rankings suggest. A player fighting a Grass-focused target may gain more from a properly prepared Fire attacker than from forcing Jetragon into the matchup.

Jormuntide Ignis is especially useful for players who want a dedicated Fire answer while keeping a different Pal available for neutral situations. Suzaku is a practical alternative when the player values aerial movement and flexible positioning. Blazamut is the stronger long-term specialist for players who are preparing for demanding encounters and already have the required infrastructure.

This ranking flip is most pronounced when the target has enough health that elemental advantage can be exploited repeatedly. It is less important when the player is massively overleveled, has superior weapons, or can defeat the target before the active Pal's elemental identity matters.

Water Against Fire

Electric Pals become more valuable when a Water target is the main threat, so Orserk, Grizzbolt, and Relaxaurus Lux can rise relative to Fire and neutral-damage choices. Orserk is the strongest recommendation from this group in the broad ranking, but Grizzbolt may be more practical for a player who already has suitable equipment and traits.

Relaxaurus Lux is a good example of a B-Tier Pal that can perform above its label. Its placement reflects general consistency, not its value in every matchup. When the objective is specifically to answer a Water target, dedicated Electric coverage may matter more than the Pal's overall position.

A player should also consider whether the fight contains several target types. If a dungeon mixes Water enemies with targets that do not favor Electric, a more flexible Pal such as Anubis or Jetragon may remain preferable. Matchup advantage is strongest when the encounter is predictable and the player can select the active Pal before combat begins.

Dark Against Neutral or Psychic-Focused Targets

Dark specialists such as Shadowbeak, Frostallion Noct, Astegon, Pyrin Noct, and Lyleen Noct can move up when Dark damage is the most relevant answer. Shadowbeak is the broadest recommendation, but Astegon may be preferable when the player wants its particular Dark and Dragon profile. Frostallion Noct offers a separate alternative for a player whose team already has strong Ice coverage elsewhere.

This scenario rewards deliberate team planning. A player who carries only one generalist may complete ordinary fights comfortably but lose efficiency in a difficult encounter that strongly favors a specific element. Dark options also allow the player to rotate roles: one Pal can handle the elemental matchup while another provides movement, durability, or a different attack pattern.

The ranking may flip again if the target is resistant to Dark or if the fight requires close-range positioning that a particular specialist handles poorly. Always test the Pal's actual attacks and behavior in the encounter rather than assuming that elemental advantage guarantees victory.

Ground Against Electric Targets

Anubis, Mammorest Terra, and other Ground-focused choices become more attractive when Electric targets are the primary threat. Anubis remains the preferred recommendation because it combines high combat value with strong overall practicality. Mammorest Terra can still be effective for a player who has already invested in it, particularly when durability and area pressure matter more than perfect efficiency.

This matchup is a reminder that S, A, and B labels are not absolute power ratings. A Ground-focused B-Tier Pal can be a better answer than a top-ranked Pal with an unfavorable elemental role. The player should use the tier list to identify candidates, then select the candidate that aligns with the encounter.

Ground coverage is also useful when the player fights in a location where Electric enemies appear repeatedly. Rather than changing the entire party after every encounter, keeping one prepared Ground attacker gives the team a stable answer while the remaining slots cover travel, capture, or other combat roles.

Building a Combat Party Around the Rankings

A strong combat party combines complementary elements, active attackers, and practical rotation options instead of using five copies of the highest tier. Jetragon, Anubis, and Orserk illustrate three different reasons to occupy party space: broad endgame value, Ground coverage, and an Electric answer for Water targets.

A practical team structure can include:

  • One generalist: Jetragon, Shadowbeak, or Frostallion for difficult fights where the matchup is uncertain.
  • One elemental specialist: Blazamut, Orserk, Anubis, or Jormuntide Ignis for a predictable weakness.
  • One alternate damage type: Astegon, Frostallion Noct, or Suzaku to avoid being locked into one element.
  • One defensive or flexible option: Warsect, Grizzbolt, or a well-trained progression Pal.
  • One utility combat slot: A Pal that supports the player's preferred movement, capture, mounted combat, or weapon strategy.

The exact combination depends on whether the player fights from the ground, uses a mount, relies heavily on player weapons, or rotates Pals frequently. A team built around mounted combat can value a Pal's Partner Skill and movement profile more than a team that keeps the player on foot. A team built around ranged weapons may prefer Pals that create openings, maintain pressure, or cover elemental weaknesses while the player deals direct damage.

Avoid filling every slot with the same element. A Fire-heavy party may perform well against Grass targets but become awkward against Water enemies. Similarly, an Electric-heavy group can solve one matchup while leaving the player without a strong Ground answer. Examples of more balanced cores include Jetragon plus Anubis plus Orserk, Shadowbeak plus Blazamut plus Frostallion, or Suzaku plus Astegon plus Grizzbolt.

Traits and attack selection also matter, but the ranking does not assume a specific breeding outcome. A carefully raised Grizzbolt can outperform an unprepared Orserk, just as an appropriately trained Wixen can remain useful after the player has obtained stronger Fire options. The cost of replacing a Pal includes breeding time, training, equipment, and familiarity with its attack timing.

For players focused on bosses and raids, build the party around the next encounter rather than a permanent five-Pal lineup. For general exploration, prioritize a dependable generalist and keep at least two elemental answers available. For dungeons, flexibility often matters more than a narrow peak because enemies and combat spaces can change from room to room.

Patch Delta and Version Notes

No verified previous-patch movement is available in the supplied source material, so this article does not claim that any Pal moved up or down from a specific earlier patch. The available reference describes a Version 1.0 combat ranking and presents the list as a current combat guide, but it does not provide a documented before-and-after change log for Jetragon, Frostallion, Anubis, or the other placements. Version 1.0 combat ranking reference

That means readers should treat this as a current-meta snapshot rather than a historical patch report. A tier list can change when a patch adjusts Pal damage, Partner Skills, elemental behavior, attack availability, AI targeting, boss encounters, breeding access, or the practical value of mounted combat. Even a change that does not directly mention a Pal can affect its ranking by improving a competitor or changing how an encounter is approached.

The following delta status is therefore intentionally conservative:

Area Verified change in supplied data Editorial treatment
Jetragon No documented previous-patch comparison supplied Retained as S Tier based on current combat evaluation.
Frostallion No documented previous-patch comparison supplied Retained as S Tier for high-end Ice combat.
Anubis No documented previous-patch comparison supplied Retained as S Tier for Ground-focused active combat.
Shadowbeak No documented previous-patch comparison supplied Retained as S Tier for strong Dark coverage.
Orserk No documented previous-patch comparison supplied Retained as S Tier for Electric-focused combat.
Blazamut and Astegon No documented previous-patch comparison supplied Retained as A Tier specialists.
B-Tier progression choices No documented previous-patch comparison supplied Retained as practical alternatives rather than declared nerfs.

Players should check in-game behavior after a major update before investing heavily in a breeding project. Compare the same Pal against the same class of target, using the same equipment and attack approach where possible. Pay attention to missed attacks, targeting delays, stamina or movement constraints, and whether the Partner Skill still supports the intended role.

This uncertainty is preferable to inventing a patch delta. There is no reliable basis in the supplied information for saying that one Pal was buffed, another was nerfed, or a specific version changed the combat order. The rankings can still be useful, but their patch context should remain transparent.

Errores comunes

The most common combat errors come from treating the tier labels as automatic victory conditions instead of adapting the active Pal, attacks, and party to the encounter.

Mistake 1. Using the Highest Tier Without Checking the Element

Players often deploy Jetragon or another S-Tier Pal into every fight because the Pal ranks highly overall. The mistake happens because a broad ranking is easier to remember than a matchup chart. The fix is to bring an elemental answer such as Anubis against Electric threats, Orserk against Water targets, or a Fire specialist against Grass targets, then keep the generalist for neutral encounters.

Mistake 2. Confusing Support Value With Active Damage

A Pal can be valuable in a party without being a top primary attacker. Players fall into this mistake when they see a useful Partner Skill or team effect and assume the Pal should be ranked by personal damage. The workaround is to separate active attackers from support choices. Use this list for the Pal currently doing the fighting, then consult a Palworld support Pals guide for team-enhancing roles.

Mistake 3. Replacing a Trained Pal Too Early

Some players abandon a well-trained Wixen, Grizzbolt, or Vanwyrm Cryst immediately after seeing an S-Tier recommendation. They do this because tier lists can make lower placements look unusable. Keep the trained Pal when it has suitable traits, attacks, and experience in your current content. Replace it when the new Pal provides a clear matchup or consistency improvement, not merely because its label is higher.

Mistake 4. Building a Party With One Element

A party full of Fire Pals can feel powerful until the encounter punishes that choice. Players make this error because a single-element breeding project is easier to organize and produces a clear theme. Prepare at least two or three different combat roles. For example, pair Blazamut or Jormuntide Ignis with Anubis and Orserk so the team can answer more than one weakness.

Mistake 5. Ignoring Attack Behavior

A Pal may look strong on paper but lose practical value when its attacks miss, take too long to trigger, or fail to connect in a cramped arena. Players overlook this because tier lists summarize results instead of showing every animation. Test attacks against ordinary enemies, dungeon targets, and a durable boss before committing the Pal to the main party. Keep the attacks that reliably connect with the target you actually fight.

Mistake 6. Treating a Mount as a Pure Damage Slot

A mount can provide combat value, traversal, and positioning, but those benefits do not always equal the strongest direct damage. Players make this mistake because mounted combat feels efficient during exploration. Use Jetragon, Suzaku, or another mount when mobility is part of the plan, but switch to a more focused attacker when the boss arena rewards sustained damage from the ground.

Mistake 7. Entering a Boss Fight Without a Rotation Plan

Some players leave one Pal active until it is defeated, even when another prepared Pal would have a better matchup. This happens because rotating Pals adds a small amount of management during a stressful fight. Prepare a sequence such as generalist first, elemental specialist second, and alternate damage type third. Rotate when the active Pal is losing the matchup, struggling to land attacks, or needs time to recover.

Consejos pro

Advanced players gain more from trigger-based rotation, encounter preparation, and role separation than from simply collecting every S-Tier Pal.

Tip 1. Pick the Active Pal Before the Arena Loads

When the target's element or encounter identity is known, select the counter before entering the fight. Use Anubis for a Ground plan against Electric enemies, Orserk for Water-focused targets, or Blazamut for a Fire-favorable battle. This prevents the opening seconds from being spent waiting for the wrong Pal to establish pressure.

Tip 2. Keep a Generalist as the Emergency Switch

A specialist may be optimal while the matchup is favorable but risky if the fight changes. Keep Jetragon, Shadowbeak, or another reliable broad performer available as the emergency switch. Change to the generalist when the target summons additional enemies, moves into a difficult position, or resists the specialist's main attacks.

Tip 3. Test the Partner Skill With Your Weapon Plan

Deploy the Pal while using the weapon style you normally carry and observe whether the Partner Skill supports the same range and positioning. Grizzbolt, Jetragon, and mounted choices can feel very different when the player fights up close compared with using ranged weapons. Select the Pal whose active behavior complements your actual inputs, not an imagined build.

Tip 4. Breed for the Encounter You Repeat

If one boss, raid, or dungeon is your regular farming target, build the Pal for that repeated matchup instead of trying to make one universal specimen. A Fire-focused Blazamut, Electric-focused Orserk, or Ground-focused Anubis can justify the investment when the same weakness appears repeatedly. Keep a more flexible Pal for exploration so the specialist is not forced into unrelated fights.

Tip 5. Use Two Damage Profiles in the Same Party

Pair a physical-feeling close-range attacker such as Anubis with a different elemental or ranged option such as Shadowbeak or Suzaku. This gives the player a response when the first Pal cannot reach the target or when the target's resistance makes its attacks inefficient. The setup is particularly useful in dungeon rooms where distance and line of sight change quickly.

Tip 6. Compare Practical Time, Not Just Victory

A Pal that wins a fight but requires constant repositioning, repeated recalls, or lengthy recovery may be worse for farming than a slightly lower-ranked Pal that clears the same target smoothly. Track how often the Pal misses, becomes stuck, or forces you to interrupt your route. Practical consistency is one reason S-Tier generalists remain valuable even when a specialist has better theoretical matchup value.

Tip 7. Recheck the List After Major Combat Changes

The supplied material does not document a specific previous-patch delta, so players should verify behavior after major updates rather than assuming the hierarchy is permanent. Test Jetragon, Frostallion, Anubis, and the relevant specialist against comparable targets after a combat change. Look for altered attack timing, Partner Skill behavior, or boss patterns before starting a major breeding project.

Preguntas frecuentes

The following questions address the decisions players most often make when using a combat tier list.

Is Jetragon the best combat Pal in Palworld?

Jetragon is one of the strongest general-purpose active combat choices and belongs in S Tier, but “best” depends on the encounter. Frostallion can be preferable for an Ice-focused matchup, Anubis can be the better Ground answer, and Orserk can be more useful against Water targets. Jetragon is the safest broad recommendation when the player wants one high-end Pal that performs well across difficult content.

Is Anubis still good for combat?

Anubis remains an S-Tier recommendation for active Ground combat because it combines strong matchup value with practical close-range pressure. It is especially useful when the player needs a Ground answer rather than another generalist. It should not be judged only by base-work associations; this article ranks it specifically as an active attacker.

Which Pal should I use against Water enemies?

Orserk is the strongest recommendation from this ranking for Water-focused targets, with Grizzbolt and Relaxaurus Lux serving as alternatives. Orserk is placed higher because its overall active combat profile is more consistent. Grizzbolt may still be the right choice if it is already trained, has better traits, or fits the player's weapon and positioning plan.

Is Blazamut better than an S-Tier Pal?

Blazamut can be better in a Fire-favorable encounter, but it is not the stronger universal recommendation. Its A-Tier placement reflects specialization rather than poor performance. Use Blazamut when Fire coverage is the main reason for entering the fight, then switch to a generalist such as Jetragon or Shadowbeak when the matchup does not reward that specialization.

Should I use five S-Tier combat Pals?

Five S-Tier Pals are not automatically the best party because they may overlap in element, range, or combat role. Build around complementary coverage instead. A party containing Jetragon, Anubis, Orserk, Blazamut, and Shadowbeak gives more encounter options than a group whose members all solve the same problem.

Are B-Tier Pals useless in the endgame?

B-Tier Pals are not useless; they are simply less consistent across the full range of combat situations. Wixen, Relaxaurus Lux, Vanwyrm Cryst, and Warsect can remain effective with suitable traits, attacks, equipment, and matchup selection. Replace them when a higher-tier Pal offers a clear improvement for the content you actually play.

Does this list include support Pals?

No. The list focuses on combat Pals used as active primary attackers. The supplied ranking reference also distinguishes combat, base, and support categories. A Pal that improves the party or player without being the main source of direct damage should be evaluated through a dedicated support ranking instead.

Guías relacionadas

These related guides cover the systems that most directly affect combat-Pal selection, preparation, and encounter planning.

A combat ranking is most useful when paired with these guides because the strongest Pal on paper may not be the best choice for the player's current level, equipment, breeding progress, or target. A new player may reasonably use Wixen or Vanwyrm Cryst while progressing, then transition into Blazamut, Suzaku, or Jormuntide Ignis after gaining better access to Fire-focused options. A player preparing for endgame content may instead prioritize Jetragon, Frostallion, Anubis, Shadowbeak, Orserk, or Bellanoir Libero.

The same principle applies to equipment and party roles. A high-tier Pal with poor attack coverage can underperform, while a lower-tier Pal selected for the correct elemental weakness can shorten a fight and reduce resource consumption. Use the tier list as the starting point, then confirm the recommendation against the encounter and the way you personally control combat.

Fuentes

Ver también

Palworld Guides Editorial avatar

Revisado por

Editor · GameFleet

Especialidad: Editorial team behind Palworld Guides. Content is compiled from official patch notes, community wikis, and playthrough notes, then reviewed and updated on schedule.

Política editorial

Fuentes

📋 Notas del parche explicadas

Ver todas las notas de parche →

¿Te resultó útil esta guía?

Valora esta guía para ayudarnos a mejorarla.

Share your own tip

Found something not in the guide? Submit it below — our editors review every tip before publishing. No account required.

30 more chars needed800 chars left
10 submissions / IP / day · plain-text only · moderated.